What is
Virtual Reality?
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Virtual Reality |
Virtual reality can be
defined as an upcoming technology that makes users feel in a Virtual
Environment (VE) by using computer hardware and software. It was originally
conceived as a digitally created space which humans could access by donning
special computer equipments. It enables people to deal with information more
easily. VR provides a different way to see and experience information, one that
is dynamic and immediate. For example, in a computer game, user’s joystick
motions are tracked and the objects in the game are moved according to the
joystick movements. In the same way a simulated, three-dimensional world is
created around the user in which he/she could interact with objects, people,
and environments. Typically three-dimensional life-sized images with support of
audio devices are presented around the user and the perspective is modified in
accordance with the user input (generally head or eye movements). Many devices
along with the computers are used to create a virtual environment.
To enter in a VE, a user
dons special gloves, earphones, and goggles, all of which send their output to
the computer systems. The virtual environments are intended to replace the real
world environment with the digital one and the human senses are immersed in the
VE. Immersion is an experience of losing oneself in the VE and shutting out all
cues from the physical world. A Virtual
Environment can be created on different extents depending on the computer based
platform ranging from a cell phone screen to a desktop monitor or a fully
Immersive Virtual Environment (IVE).
The tracking and rendering
turns the whole process more immersive and interactive than the traditional
media like televisions and video games. The user actions result in immediate
and observable impact on the content of virtual environment. Following are the
main components of a virtual environment:
1. The visual displays that immerse the user
in the virtual world and block out contradictory sensory impressions from the
real world.
2. The graphics rendering system that
generates the ever changing images at 20 to 30 frames per second.
3. A tracking system that continuously
informs the position and orientation of the user’s movements.
4. The database construction and maintenance
system to build and maintain a detailed and realistic model of the virtual
world.
5. A sound system that can produce high
quality directional sounds and simulated sound fields.
6. Devices like tracked gloves with
pushbuttons to enable users to specify their interactions with the virtual
objects.
How VR works
A simple example of
‘Counter Strike’ game can give a thought as to how virtual reality works. The
software program for the game is the major element which runs with the help of
the computer system and the interfaced input output devices. Every Character
and environment within the game behaves closely to reality as per the code
written for them. The code facilitates characters and environment to interact
with the other characters controlled by the input devices. The code is
interpreted by the processor which handles the input – output devices
accordingly. This is the simplest example of how VR works. The working of more
immersive virtual reality environment is quite similar to working of the game
besides the fact that a number of advanced input and output devices along with
a high performance processor are added to increase the immersion. The processor
executes the processes quickly according to the input given by the user and
output is presented to the user in a way that user feels itself a part of the
environment and its objects. The video below shows an example of more immersive
virtual reality.
The 3D visualization
component enables the user to see 3D scenarios by using a display methodology
like a head mounted device. Typically the 3D images superimpose the real
environment by using one of the display, screen based or projection based. The
screen based virtual environment generally uses a high quality display screen
in terms of resolution and color, or a head mounted device along with the sound
system as output devices. A keyboard, microphone, head tracking sensors, finger
trackers, gesture recognition system, a joystick or similar gears are used as
input devices. When user moves the gear or joystick, make move of the head, or
press any key on the keyboard, the objects of the screen are changes
accordingly in a way that user feels if he/she is directly controlling the
objects and environments on the screen. A high speed powerful processor
processes the inputs. An Application Programming Interface (API) provides the
interface to the input devices connected to the system as well as to standard
devices like mouse and keyboard. The timings and relationship between input and
output devices are so perfect that user feels an immersion with the virtual
environment.
The other technique used
to create a virtual environment is projection based, which is more immersive
than the screen based method. The display images are projected on the multi
screen spaces ranging from two to six screens. A six screen’s would make a
better virtual environment. Both floor and ceiling uses a rear projection while
the other four screens yield large surrounding views for both panning actions
and looking down. Consequently objects inside the space could be walked around
and virtual entreat to be touched.

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